PlayerToolsReports

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Joined BF4DB: Sep 20, 2017
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ERROR PLUGIN COMPILER 3 months ago


Consulte o final desta mensagem para obter detalhes sobre como chamar a

depuração just-in-time (JIT) em vez desta caixa de diálogo.

************** Texto de Exceção **************

System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto.

   em PRoCon.Controls.uscPluginPanel.RefreshSelectedPlugin()

   em PRoCon.Controls.uscPluginPanel.lsvLoadedPlugins_SelectedIndexChanged(Object sender, EventArgs e)

   em System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)

   em System.Windows.Forms.ListView.WmReflectNotify(Message& m)

   em System.Windows.Forms.ListView.WndProc(Message& m)

   em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Assemblies Carregados **************

mscorlib

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4515.0 built by: NET48REL1LAST_C

    Base de Código: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

----------------------------------------

PRoCon

    Versão do Assembly: 1.5.3.7

    Versão do Win32: 1.5.3.7

    Base de Código: file:///D:/MyRconNet/PRoCon.exe

----------------------------------------

System.Windows.Forms

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4550.0 built by: NET48REL1LAST_C

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4605.0 built by: NET48REL1LAST_C

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Drawing

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4390.0 built by: NET48REL1LAST_C

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

PRoCon.Core

    Versão do Assembly: 1.5.3.7

    Versão do Win32: 1.5.3.7

    Base de Código: file:///D:/MyRconNet/PRoCon.Core.DLL

----------------------------------------

System.Core

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4605.0 built by: NET48REL1LAST_C

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

System.Configuration

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4190.0 built by: NET48REL1LAST_B

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Xml

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4084.0 built by: NET48REL1

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

mscorlib.resources

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4084.0 built by: NET48REL1

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/mscorlib.resources.dll

----------------------------------------

Newtonsoft.Json

    Versão do Assembly: 13.0.0.0

    Versão do Win32: 13.0.1.25517

    Base de Código: file:///D:/MyRconNet/Newtonsoft.Json.DLL

----------------------------------------

System.Windows.Forms.resources

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4084.0 built by: NET48REL1

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt-BR_b77a5c561934e089/System.Windows.Forms.resources.dll

----------------------------------------

PRoConPluginEnumAssembly

    Versão do Assembly: 0.0.0.0

    Versão do Win32: 1.5.3.7

    Base de Código: file:///D:/MyRconNet/PRoCon.exe

----------------------------------------

PRoConPluginEnumAssembly

    Versão do Assembly: 0.0.0.0

    Versão do Win32: 1.5.3.7

    Base de Código: file:///D:/MyRconNet/PRoCon.exe

----------------------------------------

PRoConPluginEnumAssembly

    Versão do Assembly: 0.0.0.0

    Versão do Win32: 1.5.3.7

    Base de Código: file:///D:/MyRconNet/PRoCon.exe

----------------------------------------

PRoConPluginEnumAssembly

    Versão do Assembly: 0.0.0.0

    Versão do Win32: 1.5.3.7

    Base de Código: file:///D:/MyRconNet/PRoCon.exe

----------------------------------------

System.Runtime.Serialization

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4536.0 built by: NET48REL1LAST_C

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll

----------------------------------------

System.Numerics

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4084.0 built by: NET48REL1

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll

----------------------------------------

System.Data

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4584.0 built by: NET48REL1LAST_B

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll

----------------------------------------

Accessibility

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4084.0 built by: NET48REL1

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

----------------------------------------

System.Design

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4084.0 built by: NET48REL1

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll

----------------------------------------

System.Web

    Versão do Assembly: 4.0.0.0

    Versão do Win32: 4.8.4494.0 built by: NET48REL1LAST_B

    Base de Código: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll

----------------------------------------

************** Depuração JIT **************

Para habilitar a depuração just-in-time (JIT), o arquivo .config deste

aplicativo ou computador (machine.config) deve ter o valor

jitDebugging definido na seção system.windows.forms.

O aplicativo também deve ser compilado com a depuração

habilitada.

Por exemplo:

<configuration>

    <system.windows.forms jitDebugging="true" />

</configuration>

Quando a depuração JIT está habilitada, qualquer exceção sem tratamento

será enviada ao depurador JIT registrado no computador,

em vez de ser tratada nesta caixa de diálogo.



4 Replies 694 Views

Suggestion - Indicators and Filters 1 year ago


1) Indicators of engagement with the community

Create community badges, example:

Gold, Silver and Bronze Medals for the following items:

a) total Banned,

b) total linked account

c) for credibility when reporting a cheating player: total banned / total not banned

d) time of contribution as patreon

2) Filters to help monitor players who haven't been banned.

https://bf4db.com/playertools/reports

Put filters:

( ) Banned

( ) Not Banned

( ) All


1 Reply 492 Views

Pbbans Screenshot Streamed 1 year ago


I do ACI stream on my server and there is a lot player with visual cheater, but your stats is fine.

Have you thought about the possibility of including it in the banning policy of bf4db?


1 Reply 883 Views

Is it Normal all with same value ? 1 year ago


http://bf4cheatreport.com/?pid=1056932634&uid=&cnt=200&startdate=202108240015IkSCmjt.png


1 Reply 679 Views

ADKATS WARNING: Possible Grenade Cooker 1 year ago





My colleague killed the enemy (rodolfo3564) with G18.

The Enemy dropped the grenade when he died.

My colleague managed to escape the grenade.

But when the grenade exploded, it killed the enemy (SyroseBR) who died and my colleague got the kill with the grenade (rodolfo3564).

Can anyone explain what this is?


8 Replies 748 Views

R1votr1ll NOT CLEAN 2 years ago


DMG MODE

http://bf4cr.com/?pid=&uid=R1votr1ll&cnt=&selectreports=1368298195161475072,1368289920185559040,1368019136032558464,1367992070771861504
vC7b09j.png

https://bf4db.com/player/search?query=R1votr1ll

https://battlelog.battlefield.com/bf4/battlereport/show/1/1368298195161475072/1106697735/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1368289920185559040/1106697735/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1368019136032558464/1106697735/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1367992070771861504/1106697735/



1 Reply 491 Views

NOT CLEAN ALISAxAlyssa 2 years ago


https://bf4db.com/player/1913625180

Reports:

https://battlelog.battlefield.com/bf4/battlereport/show/1/1359414891936000064/1913625180/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1361279065713984896/1913625180/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1362396108282695872/1913625180/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1359865189356457216/1913625180/

http://bf4cheatreport.com/?pid=1913625180&uid=&cnt=200&startdate=202102231404&selectreports=1359414891936000064,1362396108282695872,1361279065713984896,1359865189356457216

High KPM and HS!




1 Reply 438 Views

NOT CLEAN Zohan_ARG 2 years ago


Zohan_ARG  : https://bf4db.com/player/1054397590

http://bf4cheatreport.com/?pid=1054397590&uid=&cnt=200&startdate=202102220052&selectreports=1363325698076942848,1359362578559013184,1358166831017250368

DMG MODE


Videos:
First Time: https://clips.twitch.tv/DifferentTawdrySwallowPrimeMe-0R5d0kxnJnOZq-5B
Second  Time:  https://clips.twitch.tv/TacitSullenNikudonPMSTwin-RHkakQI9TJtTPQDI


2 Replies 497 Views

RB_SNIPER14 - NOT CLEAN 2 years ago


http://bf4cheatreport.com/?pid=1123998238&uid=&cnt=200&startdate=202102011601&selectreports=1354124071833304768,1354138010893811392,1354493943884938944,1354506749870997184,1355108692000536768,1355120027136456896

https://battlelog.battlefield.com/bf4/battlereport/show/1/1354124071833304768/1123998238/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1354138010893811392/1123998238/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1354493943884938944/1123998238/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1354506749870997184/1123998238/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1355108692000536768/1123998238/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1355120027136456896/1123998238/

https://battlelog.battlefield.com/bf4/battlereport/show/1/1355128046079473856/1123998238/



1 Reply 433 Views

Critical Review Appeal OF Banned Players 2 years ago


I saw an appeal from a banned player who used a recorded video as evidence in his favor, but was unable to reproduce any of his previous battlelog.

In the evidence used as a denunciation, it shows the player firing and returning with the sniper aiming exactly at the enemy's head.

However in the video shown by the banned player does not reproduce this situation among other withdrawals as evidence.

I'm talking about the EnzinSnipero player : https://bf4db.com/player/1652940845

Another problem is that after accepting the Player's ban appeal, the evidence used in the report was removed.

For example, that player's history was kept. Maracruzi https://bf4db.com/player/ban/1492500675,  but EnzinSnipero's have not been maintained.

In this video it shows the enemy falling on the roof of FOX in Goldmud, when the player will aim, the aim is already in the enemy's head: 
https://youtu.be/DM-5yBMLLBs?t=35

In this same video there are other moments that I could mention as well.

i3ats0i.png

Translate: I have been playing this game for 3 years, but I migrated to the PC a few months ago.

I do not believe that in a few months using a mouse and keyboard I can evolve so fast, another dynamic, another way of playing.

In short, in order to prove that you were not using aimbot you would need to reproduce part of the head shot number, not just a normal game without demonstrating that you are capable of playing according to your statistics.

Sincerely


1 Reply 602 Views