"
So you are saying you can easily spot 100+ times in a game?
Angry_Cuban13
I'm a bit curious about this "100+" number. I'm hoping you understand that the spot statistic is FOUR times the multiple of spot ribbons received:
As someone who spots using mouse 4 before nearly every kill, primarily playing AIR or vehicle where I am constantly spamming spot, with 25+ vehicle respawns a game and 1000 player respawns, I do not think spotting 100 times in a game is really that outlandish. Regardless though, I didn't spot over 100 times, I believe you just misunderstood the statistic.
However, I'm heavily leaning towards the realization that BF4DB does almost ZERO data-science to justify their statistical based bans (if you can even call them that). I work as a professional data-scientist, let's highlight a few issues with this ban:
1. My spot rate is 3x the normal spot rate. This alone is not a huge "extreme" but I haven't seen as much data as you have in regards to norms.
2. There is a heavy correlation between spot rate and K/KA per game as is obvious.
3. Every other statistic is within a normal range.
Here's an extremely simple table I made, where spot has been adjusted to the actual ribbon count, rather than the 4x multiple:
Kills |
Spot |
83 |
28 |
18 |
15 |
27 |
21 |
30 |
32 |
33 |
27 |
38 |
27 |
39 |
28 |
45 |
35 |
25 |
29 |
39 |
22 |
10 |
11 |
29 |
20 |
33 |
24 |
12 |
16 |
9 |
7 |
1 |
7 |
34 |
23 |
14 |
4 |
I can plot these two to visualize their fit. One could easily assume that the more kills you have, the more spots you've done as I almost always spot before a kill:
The chart shows a clear correlation to kills and ribbon count, supporting my statement that I spot before I kill the majority of the time, with the rest of the ribbons coming from assists, etc.
Rather than going off of abitrary numbers, perhaps a little statistical analysis could go a long way. As an above average player in kill count (~3x), it would make sense to have an above average spot rate (~3x). I would recommend measuring the fit between kills-spot, and ban based on a wide variance between ribbon count and kill count, not because a number was simply "over 100" (a multiple of 4 to the real ribbon count none the less).
Could you perhaps describe the data-science approach you guys take to determining abnormal stats? Or is it what I expect that 1. the people doing "statistical based bans" don't understand the spot stat is 4x the ribbon count (despite it saying this) and 2. they don't have an actual method to measure abnormality and fit and go off a "gut feeling".
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You can even further visualize this data by comparing my most popular weapon per game. The games where I run-and-gun, my spot-kill rate is has an extremely tight fit, while the games where I am in an Air I have a looser fit due to spamming spot more while having an aerial advantage on their battlefield, but not being able to capitalize on every spot with a kill due to mobility/aa/etc.