• rudimax
    User
    Member since 5 years ago
    Reasons for reporting iSmurr

    Aimbot, ESP/Wallhack

    Battlereports
    Report #1 Report #2 Report #3 Report #4 Report #5
    Additional Information

    Player with a clear suspicion of using cheating, especially at the end of the Video where the player was kicked from the server and returned without wanting to disguise himself, killing everyone in front of him.
  • rudimax
    User
    Member since 5 years ago
  • Russao
    User
    Member since 7 years ago

    ha, when I was doing extended weapons information, I didn't thought it would be that much useful, but after adding all kinda of stats, It's kinda cool we can see neat stuffs for each weapon, as total kills instead of per round.

    yeah that player doens't look good at all:

    https://i.imgur.com/q7KG1l1.png

    q7KG1l1.png

    https://i.imgur.com/blD90Ha.png

    blD90Ha.png

    :)

  • 2Clint2
    User
    Member since 6 years ago

    DMG mode got by our intel system: 

    DMG mode Ban [4-TYPE88LMG-58-57-14-98]

    98 hits and 57 kills with type 88 LMG.

    Thanks


  • Russao
    User
    Member since 7 years ago

    Oh yesterday I was tweaking the weapon extended information feature for bblog, I'm kinda building a cheat score inside it and I figured out a way to detect 4 possible outcomes for DMG MOD with 100% precision, even if the player has mixed hardcore and normal games.

    ISmurr:

    uPeXjkJ.png

    Irussao:

    28Krr4n.png

    I'm still tweaking it, but basically, "The 100% precision of 4 outcomes" for whatever selected weapon(total kills, though one could make something to detect it for every round)"  work like this:

    0% chance of dmg mod.
    10% chance of dmg mod. - Gray area, mixed modes HC and normal, dmg being a little bit high.
    50%(maybe even higher, even with mixed HC-Normal games) chance of dmg mod. high damage for both HC and normal.

    100%(even with mixed HC-Normal games) chance of dmg mod. -  Player HC damage is high than the weapon on normal damage. i.e.  Reducing the weapon damage to match a HC damage, meaning to have a real KPH(kill per shot) on HC server, so the weapon with reduced damage output based on HC,  can never output more damage then the current damage model of the normal server, if it's high, than it's 100% dmg mod. One could use the 100% model to instant ban dmg mod players.

    For instance, using the 2 images above  for the 100% dmg example(TYPE 88 LMG):
    IRussao:  Player damage hc: 10.08 - Base weapon damage normal: 24.5 [0% chance of cheating]

    iSmurr: Player damage hc: 34.9 - Base weapon damage normal: 24.5 [100% chance of cheating]



  • GoodFood2K16
    Retired Staff
    Member since 6 years ago

    X0RYFGB.png

  • GoodFood2K16
    Retired Staff
    Member since 6 years ago

    Banned!

    This player has been banned by BF4DB and any game server protected by our anti-cheat plugin

    Reason: Multihack

    This thread is now closed

    iSmurr Battlelog Ban Policy
  • Frank_Castle
    Administrator
    Member since 5 years ago