Players have 100 health in normal mode.
In hardcore mode the health is reduced to 60.
Players die when their health reaches 0.
Player is still alive with >0 health even when it's 0.01.
Health regenerates 5hp/sec.
Health regeneration starts when the player has reached a non-combat state.
Soldier reaches non-combat state when at least 10 seconds has passed from both of following conditions:
- Taking any kind of damage
- Being >0% suppressed